﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MudClassSkeleton
{
    /// <summary>
    /// Flag
    /// This class defines a specific tag associated with some other game object
    /// that defines how that game object interacts with other game objects.
    /// This class has no properties of its own and merely takes it values from
    /// its base class.
    /// </summary>
    public class Flag : GameElement
    {
        public override bool Delete()
        {
            throw new NotImplementedException();
        }

        public override void LoadDataRow(System.Data.DataRow Row)
        {
            throw new NotImplementedException();
        }

        public override bool Save()
        {
            throw new NotImplementedException();
        }
    }
}
